Media
Transformation
The industry will continue to rapidly evolve driven by continued digital technology evolution, demand for entertainment and information as well as highly disruptive competitors. The Future of Media will embrace Any Device Engagement, Personalised Content, Lifestyle Platforms, and ultimately the Metaverse.
Any Device Engagement
Retaining the digital consumer
With 1.1 billion household using fixed broadband connections and 4.6 billion using smartphones, consumers expect to consume content anywhere. For instance faster download speeds on phones have raised the bar on “I want all of it, right here, right now.” In the first six months of the Covid-19 pandemic, streaming viewership on phones grew more than 40%. Total data consumption, rose 30% during 2020 and is projected to continue rising at a 26.9% CAGR through 2025, largely fuelled by media consumption.
Successful media content engages audiences across formats and channels consistently, and media companies need to create content to deliver the any device experience.
Drives networking, cloud and security.
Personalised Content
My identity, My content
Global spending for content has skyrocketed, almost doubling from $87 billion in 2010 to $160 billion in 2020, with $39 billion paid for sports rights, $52 billion for film and TV rights, and $69 billion for original content (up from $47 billion 10 years earlier). Broadcasters’ (including public broadcasters) share of spending has shrunk from 90% to 65%. Consumers will follow the experiences and content that is personal to them, meaning differentiation and relevance are key.
Content has evolved significantly in the digital age;
- User generated content - has fuelled social media and sharing platforms but this has become increasingly more professional and blurs the line with traditional content. The usually short and easily consumable format makes it compelling and a complement to longer traditional media styles. Podcasts have grown hugely in the audio space.
- Universal - Disney has long excelled at strategically building out universes. Avengers: Endgame, launched in
2019, became the highest-grossing box-office hit ever, with US$2.8bn in revenues. Others have followed suit.
- Global content - content has become more globalised with international music and shows that reach across borders and cultures, for example K-pop or Nordic Noire. Diversity is becoming more important.
- Personalised - As media becomes more interactive then content will be not only personally recommended but the actual content will be personalised to the individual, 1:1 programming.
- Shoppable - Social media and gaming have show the power of linking commerce opportunities into media whether e-commerce, in-app purchases and now NFTs.
Content recommendations are widely used on successful social media and streaming services to tailor the experience to the individual. AI will take this to the next level, with features like mood-matched recommendations that are not just right for you, they’re right for you right now. However, 36% of consumers say that they are somewhat dissatisfied with the personalization of content they get. That’s because, in a multi-platform world, each streaming service now only has a partial view of each consumer. They know what that individual watches on their platform, but not what they’re enjoying on others. Therefore 55% of consumers say that they use or prefer
to use cross-service search engines such as Just Watch. Beyond this, users spent only up to 7 minutes searching for content, if they don't find what they like they will just default to traditional channels.
Utilises cloud, Data, Analytics, AI & Automation and security.
Lifestyle Platforms
Connected Communities
Although watching TV and movies at home remains the favourite entertainment activity this is increasingly via streaming platforms and skewed towards the older generations. For millennials gaming is the favourite activity and the gaming platforms that underpin them. Social Media has become a gateway for video, music, news, gaming, communities and content creators.
Consumers build their media engagement around their identities, particularly in an online world with hyper niche communities and platforms that tap into these niches to deliver not only content but communities. This is particularly evident in gaming platforms that blend play, music and social and increasingly digital commerce and live in-game events.
Lifestyle Platforms are a multi-sided media platforms that allows partners to provide a monetized service built around consumers’ buying behaviours and preferred experiences. Lifestyle Platforms also invest in digital marketing, targeted advertising, SVOD products, and an agile cloud architecture.
An alternative, or complement, is a a Smart Aggregator, sitting across multiple platforms, that dramatically increases consumer's control over the content they find and consume.
Technology includes cloud, security, automation and analytics.
The Metaverse
Blending the Digital and Physical World
Virtual environments exist online today, but they’re beginning to merge with our physical reality.
Nearly two decades ago, Linden Labs’ Second Life became an early leader in showing how powerful and compelling online communities of avatar residents can be, and myriad online communities have emerged as gaming worlds have become more complex. The idea of living in a metaverse has only increased as commerce, culture, e-sports and multiplayer role-playing games have converged in virtual worlds.
The emerging metaverse could be a more open, multi-brand environment built around consumers that incorporates concerts, shopping, sports and other experiences that were once thought of as only physical.
Real money underpins digital economies. Game developers depend on in-game purchases of digital equipment and supplies, and as more people spend time in the metaverse, this revenue stream will grow, supported by the growing acceptance of cryptocurrencies.
This includes IoT, cloud, networking, security, workplace, and AI.